Select Game Mode from main menu, after reviewing how to play. Hard = start with 50 Happiness and 50 Energy. Normal = start with 100 Energy and Happiness.
Click on locations to send the AI there.
Once there AI will do location's action.
Player can right click to upgrade buildings, enhancing their effects, using money from Job.
Player can die from lack of Happiness or lack of Energy.
Visit the Hat Shop to buy hats that they can wear on their AI.
Basic options menu to change Graphics Quality.
Player can change the name of the AI to anything. (Use name debug for debug menu, and name money for infinite money.)
Player can upgrade the AI by right clicking on it. It can be upgraded an infinite # of times. Each time it increases your max Energy & Happiness.
Home Lvl 1 = Restore +10 Energy Home Lvl 2 = Restore +15 Energy and restore +5 Happiness. On upgrading home it will play a sound and particle effect, then change models to an upgraded home.
Job Lvl 1 = +50 Money, -5 Happiness, -10 Energy Job Lvl 2 = +100 Money, -5 Energy.
Well Lvl 1 = +10 Happiness, Well Lvl 2 = +15 Happiness.
Bank = Deposit 1/2 of your money. And withdraw using buttons. Player can also gamble with a 50/50 chance to either double or halve their bank account.
Hat Shop = Player can visit the hat shop to spend their hard earned money on cosmetic hats. Players can equip them and remove them by visiting shop and using shop UI.
Overall a basic game that I made in about a week. It was a test to see if I had learned anything from a online course I had finished. So I tried to make the game while using as little outside help as possible. I did end up using Unity Documentation.